Ben Bracamonte

Oakland, CA


  • MDM at Center for New Media, MA of Digital Media, graduated May 2013
    • Class Speaker
    • 3.85 GPA
  • UC Berkeley, BA in Practice of Art, graduated May 2008
    • Awarded Departmental Citation for Undergraduate Class 2008
    • Certificate of Excellence in Video
    • 3.98 GPA
  • Santa Rosa Junior College, AA in Art, graduated May 2004
    • 4.0 GPA



Studio Manager / Render Wrangler – California College of the Arts

Oakland, California

December 2014 – Present

Duties: Deployed and managed CCA Qube based render farm between two campuses and 4 academic departments. Managed custom Maya tool deployments to 120+ academic workstations. Wrote individual tools for student and faculty usage in Maya environment. Managed a team of 10+ employees.


Technical Artist – Kool Haus Games

Yaletown, Vancouver

February 2013 – July 2013

Duties: Developed custom rigs for Hitman Go and Sports Jeopardy. Built and maintained pipeline tools in Python such as character pose managers, AO baking tools and FBX batch exporters. Skinned 70+ meshes in Maya for Unity and iOS development.


Producer / Technical Director / Animator – Team Radius

The Center for Digital Media, Vancouver

August 2012 – December 2012

Duties: Developed rigging systems for Kinect based interactive game PiaPia. Animated characters and oversaw gameplay development. Implemented assets in Unity and developed custom C# scripts to streamline process.


Project Manager – Team Brand-Aid

The Center for Digital Media, Vancouver

May 2012 – Present

Duties: Interfaced directly with client, production, design and programming teams to facilitate building an interactive experience highlighting the various aspects of the CDM in 13 weeks.


Technical Director / Animator – Team Red Panda

The Center for Digital Media, Vancouver

Feburary 2012 – May  2012

Duties: Modeled, rigged, UV mapped and animated main quadruped character for Unity based iOS game, Red Panda Run. Worked under art director, took directions from team and worked within Agile development structure.


Project Manager – Team Afterlife

The Center for Digital Media, Vancouver

November 2011 – December 2011

Duties: Scheduled team meetings, shooting schedule, production and editing timetables. Oversaw production shoots, voice recording and interactive backend. Ensured a happy and cohesive team environment during production on a multipath interactive story.


Lab Technician, Academy of Art

The Academy of Art, San Francisco, CA 94105

September 2010 – April 2011

Duties: Supported students in both animation and architecture labs by advising in general and advanced program operation of Maya 2011, 3DS Max 2011, Photoshop CS5, Zbrush. Throubleshooted and maintained printers in a network of 200+ academic workstations.


Project Manager, Independent production group

Oakland, CA

June 2009 – April 2011

Duties: Rigged 3D models for body and facial animation. Created lighting and refined textures using Maya. Created ad-hoc render farm and developed pipeline, planned workflow, critiqued work and ensured deadlines were met. Managed renders.


Adjunct Faculty, University of California Berkeley

UC Berkeley, Berkeley, CA 94720

May 2009 – July 2010

Duties: Created lesson plans for introductory digital animation upper division class. Developed classroom assets for teaching animation techniques such as MEL scripts, character rigs and demo scenes. Lectured on both technical and theoretical aspects of traditional and digital animation. Graded, advised and critiqued student work.


3D Artist and Integration Intern, Ronin Entertainment

7595 Redwood Blvd, Novato, CA 94945

February 2001 – November 2001

Duties: Worked on Bruce Lee: Quest of the Dragon in team setting. Utilized visual programming Ronin in-house development too and utilized Maya 4 to create low poly models.


Technical Support Agent,

Santa Rosa, CA

June 1998 – January 2001

Duties: Identified and troubleshooted connectivity issues with customers over the phone.  Demonstrated knowledge of telecommunication systems, Max OS, Windows and Linux.


  • More about Ben
    • Proven ability to build UI tools with Python in a Maya environment.
    • Enjoys working on a team as well as excels in leadership
    • Deep understanding of Maya, Character Rigging and Animation
    • Proficient with Zbrush, Photoshop, Illustrator, Premiere and Final Cut.
    • Working understanding HTML, Java, C#
    • Trained in traditional art, painting, photography, printmaking and drawing
    • Excellent customer service and interpersonal skills