Ben Bracamonte

I am experienced in leading Agile teams to success while working closely with clients, management, customers and students. My iterative approach welcomes feedback and through collaborative thinking my teams provide quick turnaround to maximize value.

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Web Developer

Duluth Trading Co.

Fullstack web developer contributing to existing SalesFoce codebase. Interface with Creative and E-commerce regularly. Consulted and suggested improvements to current site. Designed and implemented revamp of core web site functionality.

Mar 2021 - Present

Full Stack Developer, Contractor

Robert Half Technologies

Contracted to Duluth Trading Company. Contributed to SalesForce repository, provided code review and trained new devs on SFCC. Authored user login functionality, email confirmation payload contruction and various front end projects driven by UI/UX team. Wrote documentation, improved Jenkins automated deployment, oversaw production deployments and troubleshot various issues in high pressure environment.

Oct 2019 - Feb 2021

Full Stack Developer


Utilized AWS technologies and authored API endpoints. Deployed regular and hotfix deployments through Kubernetes, SemaphoreCI, Jenkins integrations. Wrote end to end and unit tests. Contributed to React / Typescript codebase. Wrote new features for legacy application, interfaced with numerous external APIs. Planned architecture and execution of analytics integration project. Team captain of 4 fullstack developers, provided legacy code insight and leadership.

Nov 2018 - Oct 2019

Freelance Web Developer

Upwork, Fivrr

While working closely with clients I built full stack web apps from scratch or dove into their own applications to track down bugs or implement improvements.

Jan 2018 - Nov 2018

Animation Studio Manager

California College of the Arts

Deployed and managed Qube! based renderfarm over multiple campuses. Executed custom tool deployments to 200+ workstations. Trained, managed and worked closely with a rotating team of 12 employees.

Dec 2013 - May 2017

Junior Technical Artist

Koolhaus Games

Developed character pipeline for iOS titles Hitman GO and Sports Jeopardy. Authored pipeline UI tools in Python, rigged, skinned, weighted and implemented assets into project builds.

Jan 2013 - Jul 2013

Lead Technical Design

Team Radius

Managed an Agile team of artists, writers, developers and animators over 8 months. Developed rigging systems for Kinect based game PiaPia. Implemented assets in Unity and developed custom pipeline scripts.

Apr 2012 - Dec 2012

Project Manager

Team Brand-Aid

Managed an Agile team to deliver a interactive web application. Interfaced directly with the client to iterate towards final product design. Facilitated resolving interpersonal conflicts within the team while ensuring deadlines were met consistently.

Apr 2012 - Dec 2012


Center for Digital Media

Master of Digital Media
Project Management, Technical Direction
Aug 2011 - Sep 2013

University of California, Berkeley

Bachelor of Arts
High Honors, High Distinction
Aug 2006 - May 2008


Programming Languages and Tools
  • HTML5 icon


  • CSS3 icon


  • Javascript icon


  • TypeScript icon


  • React icon


  • Meteor icon


  • MongoDB icon


  • Python icon


  • Agile Scrum icon


  • Node.js icon


  • NPM icon


  • PSQL icon


  • Express.js icon


  • Mocha Testing Framework icon


  • Github icon


  • Sass Language icon


  • Adobe Creative Suite icon


  • Autodesk Maya icon


  • Mobile-First, Responsive Design
  • Agile Development
  • Iterative Process
  • Test Driven Development
  • Collaborative Design


I enjoy most of my free time organizing and playing video games with my friends. From the new hot titles to reliable Rocket League, most nights I can be found online in some manner.

When forced outdoors I enjoy spending time on lakes, specifically on a pontoon while enjoying a frosty beverage. I enjoy archery when the weather permits and short walks with my short legged dogs and my wonderful wife.